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玩家 API
1. "获取玩家列表"
- route definition
- Url: /api/v1/players
- Method: GET
- Request:
PlayersListRequest - Response:
PlayersListResponse
- request definition
go
type PlayersListRequest struct {
Page int `form:"page,optional,default=1"`
PageSize int `form:"pageSize,optional,default=20"`
GameId string `form:"gameId,optional"`
Search string `form:"search,optional"`
Status int `form:"status,optional"`
Level int `form:"level,optional"`
Vip int `form:"vip,optional"`
}- response definition
go
type PlayersListResponse struct {
Items []Player `json:"items"`
Total int64 `json:"total"`
Page int `json:"page"`
Size int `json:"pageSize"`
}2. "创建玩家"
- route definition
- Url: /api/v1/players
- Method: POST
- Request:
PlayerCreateRequest - Response:
PlayerCreateResponse
- request definition
go
type PlayerCreateRequest struct {
Username string `json:"username"`
Password string `json:"password"`
Nickname string `json:"nickname,optional"`
Email string `json:"email,optional"`
Phone string `json:"phone,optional"`
GameId string `json:"gameId"`
}- response definition
go
type PlayerCreateResponse struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}
type Player struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}3. "获取玩家详情"
- route definition
- Url: /api/v1/players/:id
- Method: GET
- Request:
PlayerDetailRequest - Response:
PlayerDetailResponse
- request definition
go
type PlayerDetailRequest struct {
ID string `path:"id"`
}- response definition
go
type PlayerDetailResponse struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}
type Player struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}4. "更新玩家信息"
- route definition
- Url: /api/v1/players/:id
- Method: PUT
- Request:
PlayerUpdateRequest - Response:
PlayerUpdateResponse
- request definition
go
type PlayerUpdateRequest struct {
ID string `path:"id"`
Nickname string `json:"nickname,optional"`
Email string `json:"email,optional"`
Phone string `json:"phone,optional"`
Status int `json:"status,optional"`
Level int `json:"level,optional"`
Vip int `json:"vip,optional"`
}- response definition
go
type PlayerUpdateResponse struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}
type Player struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}5. "删除玩家"
- route definition
- Url: /api/v1/players/:id
- Method: DELETE
- Request:
PlayerDeleteRequest - Response:
-
- request definition
go
type PlayerDeleteRequest struct {
ID string `path:"id"`
}- response definition
6. "调整玩家余额"
- route definition
- Url: /api/v1/players/:id/balance
- Method: POST
- Request:
PlayerBalanceRequest - Response:
PlayerBalanceResponse
- request definition
go
type PlayerBalanceRequest struct {
ID string `path:"id"`
Amount int64 `json:"amount"`
Reason string `json:"reason"`
}- response definition
go
type PlayerBalanceResponse struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}
type Player struct {
Id int64 `json:"id"`
Username string `json:"username"`
Nickname string `json:"nickname"`
Email string `json:"email"`
Phone string `json:"phone"`
GameId string `json:"gameId"`
Status int `json:"status"` // 1:active 0:banned 2:suspended
Balance int64 `json:"balance"` // 游戏货币
Level int `json:"level"`
Vip int `json:"vip"`
CreatedAt string `json:"createdAt"`
UpdatedAt string `json:"updatedAt"`
}